to Cut the Rope," he says. But Semyon recognizes that this puts a lot of pressure on the developer. "Of  FIFA Coins course, we want our next project to be as successful as Cut the Rope or -- who knows? -- maybe more successful."However, he also understands that this is anything but assured. "[We] don't really put all our bets on the next title," he says. "We want to just continue creating good games and enjoying the process, trying not to focus too much on what people expect of us, and just


on the product. That is the best way we will get another great game, and hopefully another hit game."The studio is even, he says, exploring some "niche ideas." "They're also cool to  Nostalrius Gold try, so we don't want to limit ourselves ... Our drive, our motivation, is about cool ideas; if we see that something is cool, we don't want to drop it, or cut it, because we see that the audience can be a bit more niche. In some cases, having a niche game is a good thing."Zeptolab has the resources to let its


experiment; chief revenue officer Diana Moldavsky confirmed to Gamasutra during the meeting that the pany is cash-positive and has no need of external funding. That sets up a situation where CEO Misha Lyalin is happy to let the developers try different things. "It's a bination of investing in new and existing IP. I think that's the right mix for any sort of pany. If you really want to make something really successful, just continue doing what you're best at," he says. "If we start focusing


what we're not good at, bad things will happen." Lyalin doesn't see the pany following in Rovio's footsteps and aggressively merchandising Cut the Rope simply because it could. "A stuffed Om Nom isn't a good idea if a stuffed Angry Birds exists, for example, because the brands are very different," he says, of the green candy-eating alien from its games. "Om Nom is about different emotions than Angry Birds are, obviously, and if you just create the same products and earn the