Increasing digital sales led the division of NBA 2K18 MT Microsoft that includes its Xbox family to increased quarterly revenues.For the three months ending September 30, Microsoft's Entertainment and Devices Division -- which also includes its Internet TV product Mediaroom and its Windows Phone products -- saw revenues of $1.96 billion, up 9 percent from the $1.8 billion it generated in the year prior.Microsoft attributes this growth primarily to its Xbox revenue, which saw a sales increase of $114 million (or 7


) versus last year. The growth was led by higher Xbox Live revenue, the company said.Xbox revenues were hurt slightly by decreased sales at retail, both for NBA 2K18 VC games and Xbox consoles. Game sales saw unfavorable comparisons to last year's popular Halo Reach, while shipments of Xbox 360 consoles were down, from 2.8 million during the same period last year to 2.3 million.Xbox Live content sales came at a cost: the company's cost of revenues -- which includes manufacturing and support expenses, among other


-- was up 19 percent for the division, or $173 million, due to an increased amount of royalty fees owed to its third-party partners over the service.This -- along with an increased headcount -- contributed to a decline in the division's operating income, down 9 percent from $386 million to $352 million.For Microsoft as a whole, both revenue and profits saw an uptick for the quarter: the company saw $5.74 billion in profit on $17.37 billion in revenues, representing increases of 6 and 7 percent, respectively.


  The University of Abertay in Dundee, Scotland has invested £225,000 ($355,118) in nine video game studios as part of its Abertay Prototype Fund.The fund was set up to help start-up and smaller developers that required capital to cover staff costs for the development of new intellectual property.The first round of nba18mt funding took place earlier this year, and saw six UK-based companies receive £25,000 ($39,458) each to help kickstart development.This second round of funding has now