classic game themes by the composers of the original Namco title, Katsuro at  NBA Live Coins  Tajima and Yoshinori Kawamoto. In this interview, we hear from the musician on the making of the original and remixed Splatterhouse albums.Over the years you have worked broadly in both the game and film industries. Being familiar with both, would you say there are aspects of working in games that provide unique opportunities for experimentation?Howard Drossin: I really enjoy working on games


Perhaps I've just been very lucky, but I've always been at MUT Coins given a tremendous amount of creative freedom. The schedules tend to be longer, which allows more time to research the project and develop the sound. Game companies tend to have fewer people involved in the approval process, and their input is more general, allowing the composer's vision to come across more strongly. In my experience, developers are often more open to experimentation and are eager to try to


something different and unique.Listening to the classic Splatterhouse games, you get the sense that the background music was being inspired by horror movie soundtracks. Which styles of music were you interested in incorporating into the reboot of the game series?In this latest incarnation, Namco Bandai wanted to play up the visceral, raw aggression and unrelenting violence in the game. No genre of music does that better than metal. I didn't want to completely abandon the original


80's-influenced horror music, so I referenced that scary, over-the-top orchestral style. For the retro sidescroller puzzle areas, I revisited the Genesis-style sounds from years ago.For Afro Samurai, hip-hop and Spaghetti Westerns were prominent musical influences. What led you to feel that you could do justice to the mmogo very different musical category of heavy metal on Splatterhouse?I think being a guitar player gives me an advantage in these mixed-genre scores because a lot of