to PS3, or maybe you're working on a launch title for a next-gen console of  NBA 2K18 MT  some kind. These kinds of analyses will give you a ballpark idea of how fast your game should be able to load.It's also useful for cross-platform console games to understand; you need to understand the strengths and weaknesses of each console, and what you can do to maximize your throughput.For example, you can see quite clearly in the data that naive loading of uncompressed data directly from optical disc


really quite hurtful on current consoles. On all consoles you should really be using compression. On Xbox 360 (where you can't rely on the existence of a HDD) you'll enjoy a big boost from Buy NBA Live Coins organizing your DVD layout. On PS3, you should both compress your data, and prefetch it from optical disc to the HDD whenever possible.Food For ThoughtFor the past ten years or so, RAM costs have dropped much faster than HDD/BD/DVD speeds have increased. As a result


the time to fill RAM on PCs has been creeping upward. However, now we've got solid state (SSD) drives which are finally bucking the trend.But the big problem with SSD for game consoles so far is cost: anything but the most basic SSD upgrade probably costs more than your entire game console.What do you think will happen in the next console generation?[This piece was reprinted from #AltDevBlogADay, a shared blog initiative started acton devoted to giving game developers of all disciplines a place to motivate each other to write regularly about their personal game development passions.


The International Center for the History of Electronic Games in Rochester has expanded its collection to include a major contribution from Sierra On-Line co-founders Ken and Roberta Williams.The collection includes two decades of work comprising roughly 140 games, as well as design documents, artwork, newspaper articles, memorabilia, photographs, company newsletters, business records, press releases, catalogs, and annual reports, according to nba18mt museum officials.In a